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![Heroes' Hangout [Marvel Super Heroes Commander]](/images/tabletopgamingcenteroutlet.shop/images/product/heroes-hangout-marvel-super-heroes-commander-1.png)
Heroes' Hangout [Marvel Super Heroes Commander]
| Set: | Marvel Super Heroes Commander |
| Type: | Sorcery |
| Rarity: | Uncommon |
| Cost: | {R} |
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
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From $0.09
Original: $0.25
-64%Heroes' Hangout [Marvel Super Heroes Commander]—
$0.25
$0.09Heroes' Hangout [Marvel Super Heroes Commander]
| Set: | Marvel Super Heroes Commander |
| Type: | Sorcery |
| Rarity: | Uncommon |
| Cost: | {R} |
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
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Description
| Set: | Marvel Super Heroes Commander |
| Type: | Sorcery |
| Rarity: | Uncommon |
| Cost: | {R} |
Choose one —
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
• Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
• Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.











